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Hard Platformer
General Information

Genre : Plateformer

Developers : 3 Game Designer (made the second level)

Time to do it : 2 Days

Softwares used :

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Premiere
Unity
C#
The Game
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Jobs
  • Level Designer:

    • Made a 2D level on visio of the second Level

    • Made a Level in 3D with the plugin given by the teacher

    • Test it to make more playable

  • Programmer:

    • Programming a trigger who doesn't exist in the pre-asset give by the teacher

Game Design part
Game Design Part

We started by making an inventory of all the assets and step we will need

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Character

Moving platform

Destroying platform

Platform

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Checkpoint

Coin

Bumper

Enemy

Killing platform 

After made the list, we talk between us to use some similar workshop. But I must to make it harder because I created the second Level. Some examples :

In the first level, these moving platform are not so hard

Workshop 1 level 1.gif

In my level, these moving platform are faster

Workshop 1 level 2.gif.gif

In the first level, the last workshop to is not really hard for the player  

In my level, the last workshop become harder, not because the following platform become faster but the way ask a huge accuracy

Workshop 2 level 1.gif.gif
Workshop 2 level 2.gif.gif.gif
My intentions
My intentions
  • Make a hard level, specially for the try harders

  • Respect the work of my previous teammate to use some workshop we created for the first level

My map
My map

Then I started a 2D Level Design, and I finish directly in the motor because we didn't have the time 

After seeing I don't have time to finish my 2D layout, I directly start my workshop on Unity. The 3D building was really intuitive and faster to learn.

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And during the building of my level, I decide to add a feature. Some wood board who disappear when the character is on them.

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