Nathanaël DUSSAUD
Level Designer Junior
Hard Platformer
Jobs
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Level Designer:
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Made a 2D level on visio of the second Level
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Made a Level in 3D with the plugin given by the teacher
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Test it to make more playable
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Programmer:
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Programming a trigger who doesn't exist in the pre-asset give by the teacher
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Game Design part
We started by making an inventory of all the assets and step we will need
Character
Moving platform
Destroying platform
Platform
Checkpoint
Coin
Bumper
Enemy
Killing platform
After made the list, we talk between us to use some similar workshop. But I must to make it harder because I created the second Level. Some examples :
In the first level, these moving platform are not so hard
In my level, these moving platform are faster
In the first level, the last workshop to is not really hard for the player
In my level, the last workshop become harder, not because the following platform become faster but the way ask a huge accuracy
My intentions
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Make a hard level, specially for the try harders
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Respect the work of my previous teammate to use some workshop we created for the first level
My map
Then I started a 2D Level Design, and I finish directly in the motor because we didn't have the time
After seeing I don't have time to finish my 2D layout, I directly start my workshop on Unity. The 3D building was really intuitive and faster to learn.
And during the building of my level, I decide to add a feature. Some wood board who disappear when the character is on them.