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About me
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Hello Everybody, I am Nathanaël and I am 21 years old. And since my childhood I always wanted to work in the video game industry.

When I was 14, I discovered this universe thanks to an Internship in a Game Design school in Lyon. I mostly discovered the narrative part of a game but also some board games which are a strong base of Game Design. 

A few years passed and when I was 17 years old, I made some interview for other school in Paris (because I moved in Paris), I received some yes and some no. So, I had some opportunities in Paris but the school I really wanted was the one in Lyon. So, I came back in Lyon to try my chance and after an interview I had it.

I was motivated more than ever, I studied more than never. I even succeed to pass my overall average from 10.4 to 13.4 and receive all the encouragement from my teachers. After I had my bachelor’s degree I moved to Lyon and start 4 years of hard work.

At the beginning I wanted to be a Game Designer because I liked the difficulty to be understanding by everyone but also the difficulty to start from nothing. But I quickly had been introduce to the Level Design thanks to Sebastien Chaudet who worked on AC 3 and 4, Dishonored 2 and now he is the Lead Level Designer at Gearbox. He gives me some good arguments to go in this way. Furthermore, I really like the liberty you had although being aware you must respect the feature, mechanic, and intention of the game.

New project
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I'm currently working on a "En garde" level. It will give me the opportunity to do a Action-adventure game.

PS: It is made on Unreal Engine 5

Last project
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Level Designer

I just finished working on a map for Hunt : Showdown, because I like FPS game and It is different than COD map or Valorant map with three corridors, so It's a new challenge for me. 

PS: It is made on Unreal Engine 5

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