Nathanaël DUSSAUD
Level Designer Junior
Dungeon LD
Genre : Adventure Game
Developers : Alone
Time to do it : 2 days
Softwares used :
Photoshop
Unity
Pro builder
General Information
Jobs
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Level Designer:
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Made a 2D level on visio with the metric of the different room
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Made a Level in 3D to show in 3D what it will looks like
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Make an entire document to explain each room of my level
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Game Design Part
I start by studying all the different items/enemies/traps we must use for my Level. After studied all the items, I made a list to watch it quicker. And of course the stats and the action/mechanisms link to the main character.
Character
Action : Walk - Jump (1 meter) - Climb-up ladders - Open chest - Active lever
Use keys - Push / pull boxes
In fight : Dagger - Fire with the arc - Special capacity (destroy every enemies On the screen (if magic 100%)
Point of Health : 50/100
Points of magic : 10/100
Inventory : Dagger
Item/Enemies/Trap
10 points of magic
50 points of magic
Keys
Arc
A quiver with 10 arrows
10 points of health
50 points of health
Skeleton with dagger
Skeleton with arc
Lava trap
Arrows trap
Inspiration
After categorize everything about the Game Design I made a few research with images to find inspiration because I'm not used to played to those kind of games.
Intentions
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Made a map with the same feeling of those types of games
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Create some easy codes to show for the player to understand quick
Before the conception of my final map, I made a 2D version of the map on Visio with the metric of the piece and a caption of each object in the room
My map
And I finished by making the map in 3D by using Probuilder on Unity and write the walkthrough to explain my map.
And the last point on the project is, I worked with an isometric camera and not a free camera, to see what can see the player.