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Dungeon LD
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Genre : Adventure Game

Developers : Alone

Time to do it : 2 days

Softwares used :

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Photoshop
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Unity
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Pro builder
General Information
Jobs
  • Level Designer:

    • Made a 2D level on visio with the metric of the different room

    • Made a Level in 3D to show in 3D what it will looks like 

    • Make an entire document to explain each room of my level

Game Design Part
Game Design Part

I start by studying all the different items/enemies/traps we must use for my Level. After studied all the items, I made a list to watch it quicker. And of course the stats and the action/mechanisms link to the main character.

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Character

Action : Walk - Jump (1 meter) - Climb-up ladders - Open chest - Active lever 
Use keys - Push / pull boxes

In fight : Dagger - Fire with the arc - Special capacity (destroy every enemies On the screen (if magic 100%)

Point of Health : 50/100

Points of magic : 10/100

Inventory : Dagger 

Item/Enemies/Trap

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Gutrot_Potion.png
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10 points of magic

50 points of magic

Keys

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Arc

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Coeur.png

A quiver with 10 arrows

10 points of health

50 points of health

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Skeleton with dagger

Skeleton with arc

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Lava trap

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Arrows trap

Inspiration

After categorize everything about the Game Design I made a few research with images to find inspiration because I'm not used to played to those kind of games.

Inspiration
1fc9e116eb77f5fbd356e1c18c10a43b--dungeo
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michael-rookard-galefirerpg-bigbossroom-
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Intentions

Intentions
  • Made a map with the same feeling of those types of games

  • Create some easy codes to show for the player to understand quick

Before the conception of my final map, I made a 2D version of the map on Visio with the metric of the piece and a caption of each object in the room 

My map

My map 

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LD_Didier_Métrics.png

And I finished by making the map in 3D by using Probuilder on Unity and write the walkthrough to explain my map.

And the last point on the project is, I worked with an isometric camera and not a free camera, to see what can see the player.

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