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Akimbot
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Powerpoint
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Unreal 5 (Early Access) (BSP)
Software used
General Informations

Genre : Action-Platformer

Developers : Alone

Time to do it : 6 Days

Pitch :

Akimbot is an action-platformer which take place in a future and chaotic universe where the danger is everywhere.

What I have done
  • Level Designer : 

    • Made the 2D/3D part of the game

    • Put all the GPE

    • Test the level

    • Correct it

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Beginning
Beginning

The instructions of the test were:

- Keep the casual side 

- Use UE5

- Made a level of 15-20min

I receive two different documents to lead me during the test, one to explain the universe

And a second one with the scenario. Several places to choices and use them for the Level.

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And of course test the new BSP tool from UE5 to go faster in the day which will follow.

The metrics weren't done, so I made it myself to make my level. 

Metrics :

- Jump = 4m

- Double jump = 8m and 14m in lenght

- Dash = 14m

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Intentions
Intentions
  • My first intention was to keep a casual side by create a level attainable for everyone

  • Balance the game between platforms and action side

Inspiration
Inspiration Macro

I find my inspiration in the real life. And of course Jak and Daxter.

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Map

After found my inspiration, I started with a first 2D macro of my map. 

The map
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Macro of the map

Then I started the 3D map of the game, workshop by workshop and test them every time to balance them. I explained every intention in my main doc.

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In this exemple I attract the player by using light but I also show with the peak on the stalactite that something will happen.

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