Nathanaël DUSSAUD
Level Designer Junior
Akimbot
Powerpoint
Unreal 5 (Early Access) (BSP)
Software used
General Informations
Genre : Action-Platformer
Developers : Alone
Time to do it : 6 Days
Pitch :
Akimbot is an action-platformer which take place in a future and chaotic universe where the danger is everywhere.
What I have done
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Level Designer :
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Made the 2D/3D part of the game
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Put all the GPE
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Test the level
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Correct it
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Beginning
The instructions of the test were:
- Keep the casual side
- Use UE5
- Made a level of 15-20min
I receive two different documents to lead me during the test, one to explain the universe.
And a second one with the scenario. Several places to choices and use them for the Level.
And of course test the new BSP tool from UE5 to go faster in the day which will follow.
The metrics weren't done, so I made it myself to make my level.
Metrics :
- Jump = 4m
- Double jump = 8m and 14m in lenght
- Dash = 14m
Intentions
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My first intention was to keep a casual side by create a level attainable for everyone
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Balance the game between platforms and action side
Inspiration Macro
I find my inspiration in the real life. And of course Jak and Daxter.
After found my inspiration, I started with a first 2D macro of my map.
The map
Then I started the 3D map of the game, workshop by workshop and test them every time to balance them. I explained every intention in my main doc.
In this exemple I attract the player by using light but I also show with the peak on the stalactite that something will happen.