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Nathanaël DUSSAUD
Level Designer Junior
PVE Game mode
Trailer for the PVE
Gameplay of the map by me
Importants informations
Context
The community wanted a PVE mode, so with another Game Designer, we were in charge to do the maps and the waves of the game modes.
Importants informations
What I have done
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Make the 2D Layout
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Make the 3D blockout
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Putting the GPE in the map
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Create the splines for the different enemies
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Create all the alternatives waves and balance them
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Balancing the map (shield, boost...)
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Balancing the waves
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In charge of the communication with the artists
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In charge of the playtest
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Fixing the bugs
Blockout
1/4
Blockout
For the blockout we used Sketchup 3D
Enemies
Kamikaze
Enemies
Introducing the Kamikaze (Yellow). The basic minion that the player can kill easily by using his flamethrower. They are here for the feeling to kill a lot of enemies quick, to feel powerful.
They go straight to the towers.
Defenders
Introducing the Defender (Blue). Here to send fireballs to the players, they are here to break the pursuit by turning around in the map.
Tank
Introducing the Tank (Red). With a lot of HP and by being slow, the tank is here to be a distraction while the kamikaze (faster) go straight to the tower. To increase the difficulty, they are followd by defenders sometimes.
They go directly to the towers.
Smoker
Introducing the Smoker (Green). By spreading their smokes, they hides the behaviour of the other enemis. It's hard to hit them because of their smokes which had the same behaviour than in in the multiplayer.
They can go directly to the towers or can turn around a specific point.
Screen of the map
A good view of the map
Screen of the map
1/5
Update of the 1st February
Context
The PVE gamemode was supposed to be online during one month but it becomes permanent. We decide for this new update to introduce two enemies and a new minion that you can buy in the shop.
Update of the 1st February
What I have done
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Adding Blockout for the new spawns
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Adding new spline for the new spawns and three new minions
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Changing and adding the new enemies in all the waves and alternatives
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In charge of the playtest
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Fixing the bugs
New minions
Bomber
New minions
At the beginning the Bomber (orange) was attached to a group. But after a few playtest, attach the bomber to a kamikaze group completly erase the feeling to kill a lot of enemies on by one. So now, the bomber flies in the map and sometimes he can met a kamikaze group and the players need to kill him at the right time.
For his behaviour the bomber is like a red barrell in the other games. You shoot him and when his life reach 0, he will explode in 5 secondes, or you can shoot him directly to make him explode. He does damages to the players and the enemies.
Blaster
The Blaster (White) is here to replace the first job of the bomber. He follows/leads group, and does a blast when he explodes. With this blast he pushes the players away.
Healing Wraith
The Healing wraith (Green) is the new minion for the shop. Once buy in the shop he spawns in the map randomly and the players needs to kill him. When he kills him, the towers will be heal. The towers will be highlight in green when the healing wraith is dead.
He turn around the map by passing by the most busy places in the map. If he reaches the end of his splines he disappears.
New Spawn
New Spawn
The new spawn were places above the one existences. Because after a few playtest, by placing them outside of the map, it turns out, it was too hard to see them spawn. And they are here mainly to avoid the players to stay on the same layers in the map, gives them a little surprise too.
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