
Nathanaël DUSSAUD
Level Designer Junior
Akimbot

Powerpoint

Unreal 5 (Early Access) (BSP)
Software used
General Informations
Genre : Action-Platformer
Developers : Alone
Time to do it : 6 Days
Pitch :
Akimbot is an action-platformer which take place in a future and chaotic universe where the danger is everywhere.
What I have done
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Level Designer :
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Made the 2D/3D part of the game
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Put all the GPE
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Test the level
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Correct it
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Beginning
The instructions of the test were:
- Keep the casual side
- Use UE5
- Made a level of 15-20min
I receive two different documents to lead me during the test, one to explain the universe.
And a second one with the scenario. Several places to choices and use them for the Level.
Inspiration Macro
I find my inspiration in the real life. And of course Jak and Daxter.
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My first intention was to keep a casual side by create a level attainable for everyone
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Balance the game between platforms and action side





The map
After found my inspiration, I started with a first 2D macro of my map.
Then I started the 3D map of the game, workshop by workshop and test them every time to balance them. I explained every intention in my main doc.

In this exemple I attract the player by using light but I also show with the peak on the stalactite that something will happen.




